Working On The New Version

Even though I only had six people provide me with feedback, I am confident that the game has improved because of it.  Thanks, Liza, Marshall, Don, S-M-R, Mark and Ari.

I’ve actually completed these changes already:

  • Prevent the player from being stuck on cars, barbed wire, boulders and other obstacles.
  • Provide the player with a glimpse of a directional arrow giving a clue as to where the next safe haven is. This happens later in the game when they are harder to find.
  • I removed numeric scoring from the game.  It was buggy, and not necessary.  The player is still given a rank though.
  • I clarified, both in game, and in the instructions, what happens with the stay and go options when on the safe haven screen.
  • When upgrading an attribute at a safe haven, you can see your current scores so that you can make an informed decision.
  • The flashlight is a little easier to see with.
  • The Camp Button, and its shortcut, has been added to the long and short instructions.

I still need to triple check the above and do the following:

  • Make sure that zombies aren’t killed for no reason in the city and suburbs.
  • Guarantee that zombies are spawned during combat.

That’s all for now.  I suspect that the final release of version 1.1 will be before May.

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